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Ltd · London N5

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B3Interface design, UX & UI — bay B3

Interfaces that do the job.

Clear signage for software: people should know where they are, what they can do and what happens next.

Scope

What this covers

Good interface design is closer to wayfinding than decoration. We study how people actually use a product — through interviews, observation and the support tickets and analytics you already have — then fix the routes they struggle with.

Outputs range from a quick heuristic audit with prioritised fixes to a complete design system with tokens, components and usage rules. All designs are annotated for accessibility and handed over in a form developers can implement without guesswork.

Method

Sequence of work

  1. 01

    Audit

    Heuristic and accessibility review of current screens.

  2. 02

    Research

    Interviews or moderated tests with representative users.

  3. 03

    Structure

    Information architecture, user flows and wireframes.

  4. 04

    Design

    High-fidelity UI with all states: empty, loading, error, success.

  5. 05

    System

    Design tokens, component library and developer handover notes.

Spec sheet

Working parameters

ToolsFigma, shared prototypes, moderated remote testing
AccessibilityContrast, focus order, target size, motion, screen-reader annotation
OutputsAudit reports, flows, prototypes, UI files, design system
HandoverNamed components matching code, spacing and type tokens

Questions

Asked on the desk

Do you design without building?

Yes. Several clients use bay B3 alone and hand the designs to their own developers.

How many users do you test with?

Usually five to eight per round, which reliably surfaces the main problems.

Can you work with our brand guidelines?

Yes, and we flag where they clash with accessibility requirements.

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